Yu-Gi-Oh! 5D’s Episode 76 – Jackman and CarlynSeptember 20, 2009
First of all, congratulations to myself for getting a new PC. Go me! Blogging is now significantly faster!
This episode is about Jack Atlas and his crime-fighting adventures as the hero of all proud D-Wheelers, JACK ATLAS!
Jack screws up an undercover operation and one of Security’s best Duel Chasers, Kazama, ends up injured and unconscious for days. Guilty for his misdoing, Jack vows to avenge Kazama by taking his Synchro Monster. Jack sets out to get back on the D-Wheel thieves that Security have been trying to catch. He ends up in different fighting scenes and desperate situations but comes up strong in the end!
Expect badass Jack and LASERS!!
The episode starts with Jack and Carly hiding in an alley for some reason. No, they’re not doing anything naughty. A quick flashback shows us that Carly informed Jack about some people who steal other people’s D-Wheels. There was an increase of those crimes recently thanks to the WRGP.
Right after the flashback, the D-Wheel thieves arrive and quickly release some parked D-Wheels from their locks and drives off with them. Carly takes pictures of them while Jack pursues them in his D-Wheel. He quickly catches up but the leader, named Syd, suddenly does the unthinkable!
Before Jack gets shot by the laser beam of death, one of Syd’s boys got in the way, telling Syd to stop. Unfortunately for him, Syd doesn’t and his D-Wheel gets fried and falls off to the concrete. Jack nearly hits a divider but stops just in time. He gets off his D-Wheel and checks on the guy when Ushio suddenly arrived.
Much to Jack’s surprise, Ushio knows the guy on the floor. Apparently, his name is Kazama… and he’s a fellow police officer!
After the OP, Ushio grabs Jack by the collar and blames him for the failed operation. It seems Kazama is a top-ranked Duel Chaser and dislikes people who ruin the pride of D-Wheelers. He vowed to catch the D-Wheel thieves no matter what it took and joined them as an undercover officer.
The operation seems to have ended and Jack notices Kazama’s cards on the table. He takes the Synchro Monster on top and claims that he’s going to borrow it for a bit and then leaves.
Ushio and Carly ask where Jack is going and Crow tells Jack not to go. Jack just simply tells them not to get involved and leaves by himself.
In an area which looks like the Daimon area, Jack is seen asking some merchant about D-Wheel thieves, whom have been active around that area. He tells the merchant he has a favor to return to them. The merchant guy gives Jack directions on where to find them but as Jack leaves, the guy makes a call.
Jack reaches an alley where the base is supposedly located but it’s empty. Surprise, surprise. IT’S A TRAP! Jack fends off some attackers in front and back until a guy comes out from above.
He gets beaten and respawns in, ironically, the same hospital, where Ushio, Carly, Crow and Yusei are. Ushio informs him that those aren’t just some D-Wheel thieves, it’s an organized crime group. He gets up again anyway and goes for another round of pain. Yusei tells them not to stop Jack because Jack is trying to make up for his mistakes.
Night falls and the D-Wheel thieves prepare a truck for their haul. As they prepare to leave, they are again stopped by Jack. Jack approaches the driver and pulls on his collar, asking him where the base’s location is. But it looks he won’t have to look for Syd, Syd and his gang are already there.
Jack was able to fend off attackers from left and right but again, he gets caught off-guard from the one above. He gets beaten down as a result. After the censored beatdown, they leave Jack on the floor. They all drive off back to their main base.
At the main base, the driver says they have to leave the city now. Syd adds that they were almost found by that spy from Security, Kazama. Suddenly, a loud noise is heard and one guy falls from a platform. It was Jack again. The driver asks him how he got there and it seems during the time Jack opened the truck door, he placed a tracer on the driver’s collar.
The gang swarms on him again but he simply runs them down with his Wheel of Fortune. Syd attempts to shoot him but Jack hits and runs over his gun. Jack tells them to surrender, he has already notified Security about their base’s location. Syd submits and admits his loss but challenges Jack to Duel before reinforcements arrive for some reason.
Of course, Jack accepts this Duel. But it won’t be an ordinary Duel. They were chained to a conveyor belt and each time their LP decreases, the belt moves, sending them closer to a crushing machine. When their LP completely becomes zero, they will become meat sandwich.
Jack's turn: 4000 LP (Turn 1)
- Summons Mad Archfiend.
- Sets 1 card.
Syd's turn: 4000 LP (Turn 2)
- Summons Assault Wheel.
- Assault Wheel attacks Mad Archfiend. Mad Archfiend shifts into Defense Position when targetted by an attack and Assault Wheel deals piercing damage to a player (Jack: 1700 LP).
- When Assault Wheel attacks, its ATK becomes 0 after damage calculation until his next Standby Phase.
- Sets 2 cards.
Jack's turn: 1700 LP (Turn 3)
- Special Summons Vice Dragon because he has no monsters while his opponent controls at least one but its stats are halved (ATK 1000).
- He plays Polymerization to fuse Big Piece Golem with Medium Piece Golem to Fusion Summon his Multiple Piece Golem.
- He then Normal Summons his Intercept Archfiend.
- Multiple Piece Golem attacks Syd's Assault Wheel.
- Syd triggers his facedown card, Nightmare Wheel, and equips it to Multiple Piece Golem.
- Vice Dragon attacks Assault Wheel.
- Syd activates his Trap Card, Plunder Decoy. He is able to take control of a Level 4 or lower monster, other than the monster which declared an attack, from Jack's field. He chooses Intercept Archfiend.
- Vice Dragon continues its attack, nevertheless, and destroys Assault Wheel (Syd: 3000 LP).
- Syd uses Intercept Archfiend's effect, when the opponent declares an attack, they take 500 damage (Jack: 1200).
Syd reveals on his mind that there is a stopper to his conveyor belt, so he won’t really die even if he loses. Jack then claims that Syd is just stalling for time until reinforcements arrive. Syd laughs and tells Jack that Security won’t be able to find them at all. At the docks, it seems Yusei and company arrive. Ushio informs them that a tanker ship was there earlier but immediately left.
The Duel continues…
Syd's turn: 3000 LP (Turn 4)
- In his Standby Phase, Jack takes 500 damage thanks to Nightmare Wheel (Jack: 700).
- Summons a Tuner Monster, Cannon Wheel.
- He tunes LV4 Intercept Archfiend and LV2 Cannon Wheel to Synchro Summon his Combat Wheel.
- When Cannon Wheel is used as a Synchro Material Monster, the opponent takes 500 damage (Jack: 200 LP).
- Combat Wheel attacks Vice Dragon.
- Jack activates his Nightmare Archfiends and tributes Vice Dragon to Special Summon 3 Nightmare Archfiend Tokens to Syd's field.
- Because the attack target disappeared, he chooses not to continue the Battle Phase.
- Activates Block Dugout, as long as the total levels of monsters on his field are higher than Jack's, Jack cannot attack.
Jack's turn: 200 LP (Turn 5)
- Summons his Tuner Monster, Sinister Sprocket.
- Tunes LV1 Sinister Sprocket with his LV6 Multiple Piece Golem to Synchro Summon Kazama's card, Archfiend Chaos King!
- Because Multiple Piece Golem disappeared on the field, Nightmare Wheel is destroyed.
- Through Sinister Sprocket's effect, Block Dugout is destroyed as well.
- Syd activates Combat Wheel's effect: By discarding 1 card, Combat Wheel gains half of all the ATK of his other monsters (ATK: 5500). In addition, Jack cannot attack any other monsters on the field.
- Jack orders Archfiend Chaos King to attack Combat Wheel. Through its effect, Combat Wheel's ATK and DEF are switched (ATK: 1200). Archfiend Chaos King destroys Combat Wheel (Syd: 1600).
- Because Combat Wheel was destroyed, all monsters on Syd's field are also destroyed. All Nightmare Archfiend Tokens are destroyed.
- Because the Nightmare Archfiend Tokens are destroyed, Syd takes 800 damage for each of them. There were 3 at that time so he takes 2400 damage! (Syd: 0 LP)
- Jack emerges as the winner!
Syd doesn’t seem to be worried, his belt has a stopper but then it fails on him, he almost gets crushed but Jack picks him up, raises him high, punches him in the face and throws down to his goons! He tops it off with an amazing laugh of doom!
When the police open the door, Jack had already taken care of everyone inside, piling them up like trash.
Back at the hospital, Kazama had regained consciousness and Jack returns the Synchro Monster to him. Kazama can’t believe that Jack defeated Syd on his own and Jack says it’s all thanks to Security’s efforts and Ushio feels flattered. Kazama promises that he will have a Riding Duel with Jack when he gets better and Jack accepts.
Syd hasn’t heard of police choppers and boats before.
And yes! I am now using a new interface for the blog! Which is hardly noticeable.
Now this is a fun Jack. More fighting scenes and less talk. The way he disposed of Syd was epic win. The best thing I’ve ever seen in a long while. I wonder how 4Kids will molest that scene.
Well… this is another filler… but at least it’s an entertaining one.
Apparently, Archfiend Chaos King is also a created card from a drawing contest.
Next episode is about Luciano, a new transfer student in Duel Academia. He may be one of the Yliaster people!
Oh, right. This is a bit late but there’s now a teaser trailer out for the 10th Anniversary Movie site.
This is the Bunny Chief, over and out!